In this book, Paul Guyer argues that the fundamental goals of architecture identified by the Roman architect Marcus Pollio Vitruvius in the first century BCE - good construction, functionality, and aesthetic appeal - remain valid despite constant changes in human activities, building materials and technologies, and artistic styles and cultures.
This book offers an innovative approach to Renaissance buildings and cities by reassessing the Renaissance understanding of the senses and the function of this architecture as an 'experiential trigger.' The experience of Renaissance architecture extends beyond scholarly investigations to engage and inspire anyone who encounters these sites.
This book takes a fresh perspective on the Viking Age; it is a social archaeology of the Viking home. A highly charged architectural element - the door - is used as a gateway to generate new knowledge of households and society in Viking Age Scandinavia, fleshing out everyday life and domestic ritual.
Master simple to advanced biomaterials and structures with this essential text. Featuring topics ranging from bionanoengineered materials to bio-inspired structures for spacecraft and bio-inspired robots, this is the ideal introduction to this emerging field for students in engineering and science as well as researchers.