This book will identify the ways architecture can be expected to convey to occupants, audience members, and players. Nonverbal ways to bring history and culture into your fictional world. I plan to help readers find relationships and patterns in visual mediums in an effort to help them build expectations more ways to push design further. Breaking down functional and historical reasons for many typical form decisions.
Key Features
Architectural theory is hard to navigate and this approach is an accessible way to approach it
Learn more specifically how pop culture parodies these design theories
Find ways to solve abstract design problems by using the built environment as a case study
Architects do not typically play games or think game environments can have the capacity to move audiences like physical buildings
Each piece theory comes with abstract and applications, which is a more organized and network-style way to teach an otherwise long winded subject